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- // Copyright (C) 1999-2000 Id Software, Inc.
- //
- #ifndef __Q_SHARED_H
- #define __Q_SHARED_H
-
- // q_shared.h -- included first by ALL program modules.
- // A user mod should never modify this file
-
- #define Q3_VERSION "Q3 1.15c"
-
- #ifdef _WIN32
-
- #pragma warning(disable : 4018) // signed/unsigned mismatch
- #pragma warning(disable : 4032)
- #pragma warning(disable : 4051)
- #pragma warning(disable : 4057) // slightly different base types
- #pragma warning(disable : 4100) // unreferenced formal parameter
- #pragma warning(disable : 4115)
- #pragma warning(disable : 4125) // decimal digit terminates octal escape sequence
- #pragma warning(disable : 4127) // conditional expression is constant
- #pragma warning(disable : 4136)
- #pragma warning(disable : 4201)
- #pragma warning(disable : 4214)
- #pragma warning(disable : 4244)
- #pragma warning(disable : 4305) // truncation from const double to float
- #pragma warning(disable : 4310) // cast truncates constant value
- #pragma warning(disable : 4514)
- #pragma warning(disable : 4711) // selected for automatic inline expansion
- #pragma warning(disable : 4220) // varargs matches remaining parameters
-
- #endif
-
- #include <assert.h>
- #include <math.h>
- #include <stdio.h>
- #include <stdarg.h>
- #include <string.h>
- #include <stdlib.h>
- #include <time.h>
- #include <ctype.h>
-
- #ifdef _WIN32
-
- //#pragma intrinsic( memset, memcpy )
-
- #endif
-
-
- // this is the define for determining if we have an asm version of a C function
- #if (defined _M_IX86 || defined __i386__) && !defined __sun__ && !defined __LCC__
- #define id386 1
- #else
- #define id386 0
- #endif
-
- // for windows fastcall option
-
- #define QDECL
-
- //======================= WIN32 DEFINES =================================
-
- #ifdef WIN32
-
- #define MAC_STATIC
-
- #undef QDECL
- #define QDECL __cdecl
-
- // buildstring will be incorporated into the version string
- #ifdef NDEBUG
- #ifdef _M_IX86
- #define CPUSTRING "win-x86"
- #elif defined _M_ALPHA
- #define CPUSTRING "win-AXP"
- #endif
- #else
- #ifdef _M_IX86
- #define CPUSTRING "win-x86-debug"
- #elif defined _M_ALPHA
- #define CPUSTRING "win-AXP-debug"
- #endif
- #endif
-
-
- #define PATH_SEP '\\'
-
- #endif
-
- //======================= MAC OS X SERVER DEFINES =====================
-
- #if defined(__MACH__) && defined(__APPLE__)
-
- #define MAC_STATIC
-
- #ifdef __ppc__
- #define CPUSTRING "MacOSXS-ppc"
- #elif defined __i386__
- #define CPUSTRING "MacOSXS-i386"
- #else
- #define CPUSTRING "MacOSXS-other"
- #endif
-
- #define PATH_SEP '/'
-
- #define GAME_HARD_LINKED
- #define CGAME_HARD_LINKED
- #define UI_HARD_LINKED
- #define BOTLIB_HARD_LINKED
-
- #endif
-
- //======================= MAC DEFINES =================================
-
- #ifdef __MACOS__
-
- #define MAC_STATIC static
-
- #define CPUSTRING "MacOS-PPC"
-
- #define PATH_SEP ':'
-
- #define GAME_HARD_LINKED
- #define CGAME_HARD_LINKED
- #define UI_HARD_LINKED
- #define BOTLIB_HARD_LINKED
-
- void Sys_PumpEvents( void );
-
- #endif
-
- //======================= LINUX DEFINES =================================
-
- // the mac compiler can't handle >32k of locals, so we
- // just waste space and make big arrays static...
- #ifdef __linux__
-
- #define MAC_STATIC
-
- #ifdef __i386__
- #define CPUSTRING "linux-i386"
- #elif defined __axp__
- #define CPUSTRING "linux-alpha"
- #else
- #define CPUSTRING "linux-other"
- #endif
-
- #define PATH_SEP '/'
-
- #endif
-
- //=============================================================
-
-
- typedef unsigned char byte;
-
- typedef enum {qfalse, qtrue} qboolean;
-
- typedef int qhandle_t;
- typedef int sfxHandle_t;
- typedef int fileHandle_t;
- typedef int clipHandle_t;
-
-
- #ifndef NULL
- #define NULL ((void *)0)
- #endif
-
- #define MAX_QINT 0x7fffffff
- #define MIN_QINT (-MAX_QINT-1)
-
-
- // angle indexes
- #define PITCH 0 // up / down
- #define YAW 1 // left / right
- #define ROLL 2 // fall over
-
- // the game guarantees that no string from the network will ever
- // exceed MAX_STRING_CHARS
- #define MAX_STRING_CHARS 1024 // max length of a string passed to Cmd_TokenizeString
- #define MAX_STRING_TOKENS 256 // max tokens resulting from Cmd_TokenizeString
- #define MAX_TOKEN_CHARS 1024 // max length of an individual token
-
- #define MAX_INFO_STRING 1024
- #define MAX_INFO_KEY 1024
- #define MAX_INFO_VALUE 1024
-
-
- #define MAX_QPATH 64 // max length of a quake game pathname
- #define MAX_OSPATH 128 // max length of a filesystem pathname
-
- #define MAX_NAME_LENGTH 32 // max length of a client name
-
- // paramters for command buffer stuffing
- typedef enum {
- EXEC_NOW, // don't return until completed, a VM should NEVER use this,
- // because some commands might cause the VM to be unloaded...
- EXEC_INSERT, // insert at current position, but don't run yet
- EXEC_APPEND // add to end of the command buffer (normal case)
- } cbufExec_t;
-
-
- //
- // these aren't needed by any of the VMs. put in another header?
- //
- #define MAX_MAP_AREA_BYTES 32 // bit vector of area visibility
-
-
- // print levels from renderer (FIXME: set up for game / cgame?)
- typedef enum {
- PRINT_ALL,
- PRINT_DEVELOPER, // only print when "developer 1"
- PRINT_WARNING,
- PRINT_ERROR
- } printParm_t;
-
-
- // parameters to the main Error routine
- typedef enum {
- ERR_FATAL, // exit the entire game with a popup window
- ERR_DROP, // print to console and disconnect from game
- ERR_DISCONNECT, // don't kill server
- ERR_NEED_CD // pop up the need-cd dialog
- } errorParm_t;
-
-
- // font rendering values used by ui and cgame
-
- #define PROP_GAP_WIDTH 3
- #define PROP_SPACE_WIDTH 8
- #define PROP_HEIGHT 27
- #define PROP_SMALL_SIZE_SCALE 0.75
-
- #define BLINK_DIVISOR 200
- #define PULSE_DIVISOR 75
-
- #define UI_LEFT 0x00000000 // default
- #define UI_CENTER 0x00000001
- #define UI_RIGHT 0x00000002
- #define UI_FORMATMASK 0x00000007
- #define UI_SMALLFONT 0x00000010
- #define UI_BIGFONT 0x00000020 // default
- #define UI_GIANTFONT 0x00000040
- #define UI_DROPSHADOW 0x00000800
- #define UI_BLINK 0x00001000
- #define UI_INVERSE 0x00002000
- #define UI_PULSE 0x00004000
-
-
- /*
- ==============================================================
-
- MATHLIB
-
- ==============================================================
- */
-
-
- typedef float vec_t;
- typedef vec_t vec2_t[2];
- typedef vec_t vec3_t[3];
- typedef vec_t vec4_t[4];
- typedef vec_t vec5_t[5];
-
- typedef int fixed4_t;
- typedef int fixed8_t;
- typedef int fixed16_t;
-
- #ifndef M_PI
- #define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
- #endif
-
- #define NUMVERTEXNORMALS 162
- extern vec3_t bytedirs[NUMVERTEXNORMALS];
-
- // all drawing is done to a 640*480 virtual screen size
- // and will be automatically scaled to the real resolution
- #define SCREEN_WIDTH 640
- #define SCREEN_HEIGHT 480
-
- #define TINYCHAR_WIDTH (SMALLCHAR_WIDTH)
- #define TINYCHAR_HEIGHT (SMALLCHAR_HEIGHT/2)
-
- #define SMALLCHAR_WIDTH 8
- #define SMALLCHAR_HEIGHT 16
-
- #define BIGCHAR_WIDTH 16
- #define BIGCHAR_HEIGHT 16
-
- #define GIANTCHAR_WIDTH 32
- #define GIANTCHAR_HEIGHT 48
-
- extern vec4_t colorBlack;
- extern vec4_t colorRed;
- extern vec4_t colorGreen;
- extern vec4_t colorBlue;
- extern vec4_t colorYellow;
- extern vec4_t colorMagenta;
- extern vec4_t colorCyan;
- extern vec4_t colorWhite;
- extern vec4_t colorLtGrey;
- extern vec4_t colorMdGrey;
- extern vec4_t colorDkGrey;
-
- #define Q_COLOR_ESCAPE '^'
- #define Q_IsColorString(p) ( p && *(p) == Q_COLOR_ESCAPE && *((p)+1) && *((p)+1) != Q_COLOR_ESCAPE )
-
- #define COLOR_BLACK '0'
- #define COLOR_RED '1'
- #define COLOR_GREEN '2'
- #define COLOR_YELLOW '3'
- #define COLOR_BLUE '4'
- #define COLOR_CYAN '5'
- #define COLOR_MAGENTA '6'
- #define COLOR_WHITE '7'
- #define ColorIndex(c) ( ( (c) - '0' ) & 7 )
-
- #define S_COLOR_BLACK "^0"
- #define S_COLOR_RED "^1"
- #define S_COLOR_GREEN "^2"
- #define S_COLOR_YELLOW "^3"
- #define S_COLOR_BLUE "^4"
- #define S_COLOR_CYAN "^5"
- #define S_COLOR_MAGENTA "^6"
- #define S_COLOR_WHITE "^7"
-
- extern vec4_t g_color_table[8];
-
- #define MAKERGB( v, r, g, b ) v[0]=r;v[1]=g;v[2]=b
- #define MAKERGBA( v, r, g, b, a ) v[0]=r;v[1]=g;v[2]=b;v[3]=a
-
- #define DEG2RAD( a ) ( ( (a) * M_PI ) / 180.0F )
- #define RAD2DEG( a ) ( ( (a) * 180.0f ) / M_PI )
-
- struct cplane_s;
-
- extern vec3_t vec3_origin;
- extern vec3_t axisDefault[3];
-
- #define nanmask (255<<23)
-
- #define IS_NAN(x) (((*(int *)&x)&nanmask)==nanmask)
-
- float Q_fabs( float f );
- float Q_rsqrt( float f ); // reciprocal square root
-
- #define SQRTFAST( x ) ( 1.0f / Q_rsqrt( x ) )
-
- signed char ClampChar( int i );
- signed short ClampShort( int i );
-
- // this isn't a real cheap function to call!
- int DirToByte( vec3_t dir );
- void ByteToDir( int b, vec3_t dir );
-
- #if 1
-
- #define DotProduct(x,y) ((x)[0]*(y)[0]+(x)[1]*(y)[1]+(x)[2]*(y)[2])
- #define VectorSubtract(a,b,c) ((c)[0]=(a)[0]-(b)[0],(c)[1]=(a)[1]-(b)[1],(c)[2]=(a)[2]-(b)[2])
- #define VectorAdd(a,b,c) ((c)[0]=(a)[0]+(b)[0],(c)[1]=(a)[1]+(b)[1],(c)[2]=(a)[2]+(b)[2])
- #define VectorCopy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2])
- #define VectorScale(v, s, o) ((o)[0]=(v)[0]*(s),(o)[1]=(v)[1]*(s),(o)[2]=(v)[2]*(s))
- #define VectorMA(v, s, b, o) ((o)[0]=(v)[0]+(b)[0]*(s),(o)[1]=(v)[1]+(b)[1]*(s),(o)[2]=(v)[2]+(b)[2]*(s))
-
- #else
-
- #define DotProduct(x,y) _DotProduct(x,y)
- #define VectorSubtract(a,b,c) _VectorSubtract(a,b,c)
- #define VectorAdd(a,b,c) _VectorAdd(a,b,c)
- #define VectorCopy(a,b) _VectorCopy(a,b)
- #define VectorScale(v, s, o) _VectorScale(v,s,o)
- #define VectorMA(v, s, b, o) _VectorMA(v,s,b,o)
-
- #endif
-
- #ifdef __LCC__
- #ifdef VectorCopy
- #undef VectorCopy
- // this is a little hack to get more efficient copies in our interpreter
- typedef struct {
- float v[3];
- } vec3struct_t;
- #define VectorCopy(a,b) *(vec3struct_t *)b=*(vec3struct_t *)a;
- #endif
- #endif
-
- #define VectorClear(a) ((a)[0]=(a)[1]=(a)[2]=0)
- #define VectorNegate(a,b) ((b)[0]=-(a)[0],(b)[1]=-(a)[1],(b)[2]=-(a)[2])
- #define VectorSet(v, x, y, z) ((v)[0]=(x), (v)[1]=(y), (v)[2]=(z))
- #define Vector4Copy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3])
-
- #define SnapVector(v) {v[0]=(int)v[0];v[1]=(int)v[1];v[2]=(int)v[2];}
-
- // just in case you do't want to use the macros
- vec_t _DotProduct( const vec3_t v1, const vec3_t v2 );
- void _VectorSubtract( const vec3_t veca, const vec3_t vecb, vec3_t out );
- void _VectorAdd( const vec3_t veca, const vec3_t vecb, vec3_t out );
- void _VectorCopy( const vec3_t in, vec3_t out );
- void _VectorScale( const vec3_t in, float scale, vec3_t out );
- void _VectorMA( const vec3_t veca, float scale, const vec3_t vecb, vec3_t vecc );
-
- unsigned ColorBytes3 (float r, float g, float b);
- unsigned ColorBytes4 (float r, float g, float b, float a);
-
- float NormalizeColor( const vec3_t in, vec3_t out );
-
- float RadiusFromBounds( const vec3_t mins, const vec3_t maxs );
- void ClearBounds( vec3_t mins, vec3_t maxs );
- void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs );
- int VectorCompare( const vec3_t v1, const vec3_t v2 );
- vec_t VectorLength( const vec3_t v );
- vec_t Distance( const vec3_t p1, const vec3_t p2 );
- vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 );
- void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross );
- vec_t VectorNormalize (vec3_t v); // returns vector length
- void VectorNormalizeFast(vec3_t v); // does NOT return vector length, uses rsqrt approximation
- vec_t VectorNormalize2( const vec3_t v, vec3_t out );
- void VectorInverse (vec3_t v);
- void Vector4Scale( const vec4_t in, vec_t scale, vec4_t out );
- void VectorRotate( vec3_t in, vec3_t matrix[3], vec3_t out );
- int Q_log2(int val);
-
- int Q_rand( int *seed );
- float Q_random( int *seed );
- float Q_crandom( int *seed );
-
- #define random() ((rand () & 0x7fff) / ((float)0x7fff))
- #define crandom() (2.0 * (random() - 0.5))
-
- void vectoangles( const vec3_t value1, vec3_t angles);
- void AnglesToAxis( const vec3_t angles, vec3_t axis[3] );
-
- void AxisClear( vec3_t axis[3] );
- void AxisCopy( vec3_t in[3], vec3_t out[3] );
-
- void SetPlaneSignbits( struct cplane_s *out );
- int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *plane);
-
- float AngleMod(float a);
- float LerpAngle (float from, float to, float frac);
- float AngleSubtract( float a1, float a2 );
- void AnglesSubtract( vec3_t v1, vec3_t v2, vec3_t v3 );
-
- float AngleNormalize360 ( float angle );
- float AngleNormalize180 ( float angle );
- float AngleDelta ( float angle1, float angle2 );
-
- qboolean PlaneFromPoints( vec4_t plane, const vec3_t a, const vec3_t b, const vec3_t c );
- void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal );
- void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees );
- void RotateAroundDirection( vec3_t axis[3], float yaw );
- void MakeNormalVectors( const vec3_t forward, vec3_t right, vec3_t up );
- // perpendicular vector could be replaced by this
-
- int PlaneTypeForNormal (vec3_t normal);
-
- void MatrixMultiply(float in1[3][3], float in2[3][3], float out[3][3]);
- void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
- void PerpendicularVector( vec3_t dst, const vec3_t src );
-
-
- //=============================================
-
- float Com_Clamp( float min, float max, float value );
-
- char *COM_SkipPath( char *pathname );
- void COM_StripExtension( const char *in, char *out );
- void COM_DefaultExtension( char *path, int maxSize, const char *extension );
-
- void COM_BeginParseSession( void );
- int COM_GetCurrentParseLine( void );
- char *COM_Parse( char **data_p );
- char *COM_ParseExt( char **data_p, qboolean allowLineBreak );
- //int COM_ParseInfos( char *buf, int max, char infos[][MAX_INFO_STRING] );
-
- // data is an in/out parm, returns a parsed out token
-
- void COM_MatchToken( char**buf_p, char *match );
-
- void SkipBracedSection (char **program);
- void SkipRestOfLine ( char **data );
-
- void Parse1DMatrix (char **buf_p, int x, float *m);
- void Parse2DMatrix (char **buf_p, int y, int x, float *m);
- void Parse3DMatrix (char **buf_p, int z, int y, int x, float *m);
-
- void QDECL Com_sprintf (char *dest, int size, const char *fmt, ...);
-
-
- // mode parm for FS_FOpenFile
- typedef enum {
- FS_READ,
- FS_WRITE,
- FS_APPEND,
- FS_APPEND_SYNC
- } fsMode_t;
-
- typedef enum {
- FS_SEEK_CUR,
- FS_SEEK_END,
- FS_SEEK_SET
- } fsOrigin_t;
-
- //=============================================
-
- int Q_isprint( int c );
- int Q_islower( int c );
- int Q_isupper( int c );
- int Q_isalpha( int c );
-
- // portable case insensitive compare
- int Q_stricmp (const char *s1, const char *s2);
- int Q_strncmp (const char *s1, const char *s2, int n);
- int Q_stricmpn (const char *s1, const char *s2, int n);
- char *Q_strlwr( char *s1 );
- char *Q_strupr( char *s1 );
- char *Q_strrchr( const char* string, int c );
-
- // buffer size safe library replacements
- void Q_strncpyz( char *dest, const char *src, int destsize );
- void Q_strcat( char *dest, int size, const char *src );
-
- // strlen that discounts Quake color sequences
- int Q_PrintStrlen( const char *string );
- // removes color sequences from string
- char *Q_CleanStr( char *string );
-
- //=============================================
-
- short BigShort(short l);
- short LittleShort(short l);
- int BigLong (int l);
- int LittleLong (int l);
- float BigFloat (float l);
- float LittleFloat (float l);
-
- void Swap_Init (void);
- char * QDECL va(char *format, ...);
-
- //=============================================
-
- //
- // key / value info strings
- //
- char *Info_ValueForKey( const char *s, const char *key );
- void Info_RemoveKey( char *s, const char *key );
- void Info_SetValueForKey( char *s, const char *key, const char *value );
- qboolean Info_Validate( const char *s );
- void Info_NextPair( const char **s, char key[MAX_INFO_KEY], char value[MAX_INFO_VALUE] );
-
- // this is only here so the functions in q_shared.c and bg_*.c can link
- void QDECL Com_Error( int level, const char *error, ... );
- void QDECL Com_Printf( const char *msg, ... );
-
-
- /*
- ==========================================================
-
- CVARS (console variables)
-
- Many variables can be used for cheating purposes, so when
- cheats is zero, force all unspecified variables to their
- default values.
- ==========================================================
- */
-
- #define CVAR_ARCHIVE 1 // set to cause it to be saved to vars.rc
- // used for system variables, not for player
- // specific configurations
- #define CVAR_USERINFO 2 // sent to server on connect or change
- #define CVAR_SERVERINFO 4 // sent in response to front end requests
- #define CVAR_SYSTEMINFO 8 // these cvars will be duplicated on all clients
- #define CVAR_INIT 16 // don't allow change from console at all,
- // but can be set from the command line
- #define CVAR_LATCH 32 // will only change when C code next does
- // a Cvar_Get(), so it can't be changed
- // without proper initialization. modified
- // will be set, even though the value hasn't
- // changed yet
- #define CVAR_ROM 64 // display only, cannot be set by user at all
- #define CVAR_USER_CREATED 128 // created by a set command
- #define CVAR_TEMP 256 // can be set even when cheats are disabled, but is not archived
- #define CVAR_CHEAT 512 // can not be changed if cheats are disabled
- #define CVAR_NORESTART 1024 // do not clear when a cvar_restart is issued
-
- // nothing outside the Cvar_*() functions should modify these fields!
- typedef struct cvar_s {
- char *name;
- char *string;
- char *resetString; // cvar_restart will reset to this value
- char *latchedString; // for CVAR_LATCH vars
- int flags;
- qboolean modified; // set each time the cvar is changed
- int modificationCount; // incremented each time the cvar is changed
- float value; // atof( string )
- int integer; // atoi( string )
- struct cvar_s *next;
- } cvar_t;
-
- #define MAX_CVAR_VALUE_STRING 256
-
- typedef int cvarHandle_t;
-
- // the modules that run in the virtual machine can't access the cvar_t directly,
- // so they must ask for structured updates
- typedef struct {
- cvarHandle_t handle;
- int modificationCount;
- float value;
- int integer;
- char string[MAX_CVAR_VALUE_STRING];
- } vmCvar_t;
-
- /*
- ==============================================================
-
- COLLISION DETECTION
-
- ==============================================================
- */
-
- #include "surfaceflags.h" // shared with the q3map utility
-
- // plane types are used to speed some tests
- // 0-2 are axial planes
- #define PLANE_X 0
- #define PLANE_Y 1
- #define PLANE_Z 2
- #define PLANE_NON_AXIAL 3
-
-
- // plane_t structure
- // !!! if this is changed, it must be changed in asm code too !!!
- typedef struct cplane_s {
- vec3_t normal;
- float dist;
- byte type; // for fast side tests: 0,1,2 = axial, 3 = nonaxial
- byte signbits; // signx + (signy<<1) + (signz<<2), used as lookup during collision
- byte pad[2];
- } cplane_t;
-
-
- // a trace is returned when a box is swept through the world
- typedef struct {
- qboolean allsolid; // if true, plane is not valid
- qboolean startsolid; // if true, the initial point was in a solid area
- float fraction; // time completed, 1.0 = didn't hit anything
- vec3_t endpos; // final position
- cplane_t plane; // surface normal at impact, transformed to world space
- int surfaceFlags; // surface hit
- int contents; // contents on other side of surface hit
- int entityNum; // entity the contacted sirface is a part of
- } trace_t;
-
- // trace->entityNum can also be 0 to (MAX_GENTITIES-1)
- // or ENTITYNUM_NONE, ENTITYNUM_WORLD
-
-
- // markfragments are returned by CM_MarkFragments()
- typedef struct {
- int firstPoint;
- int numPoints;
- } markFragment_t;
-
-
-
- typedef struct {
- vec3_t origin;
- vec3_t axis[3];
- } orientation_t;
-
- //=====================================================================
-
-
- // in order from highest priority to lowest
- // if none of the catchers are active, bound key strings will be executed
- #define KEYCATCH_CONSOLE 1
- #define KEYCATCH_UI 2
- #define KEYCATCH_MESSAGE 4
-
-
- // sound channels
- // channel 0 never willingly overrides
- // other channels will allways override a playing sound on that channel
- typedef enum {
- CHAN_AUTO,
- CHAN_LOCAL, // menu sounds, etc
- CHAN_WEAPON,
- CHAN_VOICE,
- CHAN_ITEM,
- CHAN_BODY,
- CHAN_LOCAL_SOUND, // chat messages, etc
- CHAN_ANNOUNCER // announcer voices, etc
- } soundChannel_t;
-
-
- /*
- ========================================================================
-
- ELEMENTS COMMUNICATED ACROSS THE NET
-
- ========================================================================
- */
-
- #define ANGLE2SHORT(x) ((int)((x)*65536/360) & 65535)
- #define SHORT2ANGLE(x) ((x)*(360.0/65536))
-
- #define SNAPFLAG_RATE_DELAYED 1
- #define SNAPFLAG_NOT_ACTIVE 2 // snapshot used during connection and for zombies
- #define SNAPFLAG_SERVERCOUNT 4 // toggled every map_restart so transitions can be detected
-
- //
- // per-level limits
- //
- #define MAX_CLIENTS 128 // absolute limit
- #define MAX_LOCATIONS 64
-
- #define GENTITYNUM_BITS 10 // don't need to send any more
- #define MAX_GENTITIES (1<<GENTITYNUM_BITS)
-
- // entitynums are communicated with GENTITY_BITS, so any reserved
- // values thatare going to be communcated over the net need to
- // also be in this range
- #define ENTITYNUM_NONE (MAX_GENTITIES-1)
- #define ENTITYNUM_WORLD (MAX_GENTITIES-2)
- #define ENTITYNUM_MAX_NORMAL (MAX_GENTITIES-2)
-
-
- #define MAX_MODELS 256 // these are sent over the net as 8 bits
- #define MAX_SOUNDS 256 // so they cannot be blindly increased
-
-
- #define MAX_CONFIGSTRINGS 1024
-
- // these are the only configstrings that the system reserves, all the
- // other ones are strictly for servergame to clientgame communication
- #define CS_SERVERINFO 0 // an info string with all the serverinfo cvars
- #define CS_SYSTEMINFO 1 // an info string for server system to client system configuration (timescale, etc)
-
- #define RESERVED_CONFIGSTRINGS 2 // game can't modify below this, only the system can
-
- #define MAX_GAMESTATE_CHARS 16000
- typedef struct {
- int stringOffsets[MAX_CONFIGSTRINGS];
- char stringData[MAX_GAMESTATE_CHARS];
- int dataCount;
- } gameState_t;
-
- //=========================================================
-
- // bit field limits
- #define MAX_STATS 16
- #define MAX_PERSISTANT 16
- #define MAX_POWERUPS 16
- #define MAX_WEAPONS 16
-
- #define MAX_PS_EVENTS 2
-
- // playerState_t is the information needed by both the client and server
- // to predict player motion and actions
- // nothing outside of pmove should modify these, or some degree of prediction error
- // will occur
-
- // you can't add anything to this without modifying the code in msg.c
-
- // playerState_t is a full superset of entityState_t as it is used by players,
- // so if a playerState_t is transmitted, the entityState_t can be fully derived
- // from it.
- typedef struct playerState_s {
- int commandTime; // cmd->serverTime of last executed command
- int pm_type;
- int bobCycle; // for view bobbing and footstep generation
- int pm_flags; // ducked, jump_held, etc
- int pm_time;
-
- vec3_t origin;
- vec3_t velocity;
- int weaponTime;
- int gravity;
- int speed;
- int delta_angles[3]; // add to command angles to get view direction
- // changed by spawns, rotating objects, and teleporters
-
- int groundEntityNum;// ENTITYNUM_NONE = in air
-
- int legsTimer; // don't change low priority animations until this runs out
- int legsAnim; // mask off ANIM_TOGGLEBIT
-
- int torsoTimer; // don't change low priority animations until this runs out
- int torsoAnim; // mask off ANIM_TOGGLEBIT
-
- int movementDir; // a number 0 to 7 that represents the reletive angle
- // of movement to the view angle (axial and diagonals)
- // when at rest, the value will remain unchanged
- // used to twist the legs during strafing
-
- vec3_t grapplePoint; // location of grapple to pull towards if PMF_GRAPPLE_PULL
-
- int eFlags; // copied to entityState_t->eFlags
-
- int eventSequence; // pmove generated events
- int events[MAX_PS_EVENTS];
- int eventParms[MAX_PS_EVENTS];
-
- int externalEvent; // events set on player from another source
- int externalEventParm;
- int externalEventTime;
-
- int clientNum; // ranges from 0 to MAX_CLIENTS-1
- int weapon; // copied to entityState_t->weapon
- int weaponstate;
-
- vec3_t viewangles; // for fixed views
- int viewheight;
-
- // damage feedback
- int damageEvent; // when it changes, latch the other parms
- int damageYaw;
- int damagePitch;
- int damageCount;
-
- int stats[MAX_STATS];
- int persistant[MAX_PERSISTANT]; // stats that aren't cleared on death
- int powerups[MAX_POWERUPS]; // level.time that the powerup runs out
- int ammo[MAX_WEAPONS];
-
- // not communicated over the net at all
- int ping; // server to game info for scoreboard
- } playerState_t;
-
-
- //====================================================================
-
-
- //
- // usercmd_t->button bits, many of which are generated by the client system,
- // so they aren't game/cgame only definitions
- //
- #define BUTTON_ATTACK 1
- #define BUTTON_TALK 2 // displays talk balloon and disables actions
- #define BUTTON_USE_HOLDABLE 4
- #define BUTTON_GESTURE 8
- #define BUTTON_WALKING 16 // walking can't just be infered from MOVE_RUN
- // because a key pressed late in the frame will
- // only generate a small move value for that frame
- // walking will use different animations and
- // won't generate footsteps
- #define BUTTON_ANY 128 // any key whatsoever
-
- #define MOVE_RUN 120 // if forwardmove or rightmove are >= MOVE_RUN,
- // then BUTTON_WALKING should be set
-
-
- // usercmd_t is sent to the server each client frame
- typedef struct usercmd_s {
- int serverTime;
- byte buttons;
- byte weapon;
- int angles[3];
- signed char forwardmove, rightmove, upmove;
- } usercmd_t;
-
- //===================================================================
-
- // if entityState->solid == SOLID_BMODEL, modelindex is an inline model number
- #define SOLID_BMODEL 0xffffff
-
- typedef enum {
- TR_STATIONARY,
- TR_INTERPOLATE, // non-parametric, but interpolate between snapshots
- TR_LINEAR,
- TR_LINEAR_STOP,
- TR_SINE, // value = base + sin( time / duration ) * delta
- TR_GRAVITY
- } trType_t;
-
- typedef struct {
- trType_t trType;
- int trTime;
- int trDuration; // if non 0, trTime + trDuration = stop time
- vec3_t trBase;
- vec3_t trDelta; // velocity, etc
- } trajectory_t;
-
- // entityState_t is the information conveyed from the server
- // in an update message about entities that the client will
- // need to render in some way
- // Different eTypes may use the information in different ways
- // The messages are delta compressed, so it doesn't really matter if
- // the structure size is fairly large
-
- typedef struct entityState_s {
- int number; // entity index
- int eType; // entityType_t
- int eFlags;
-
- trajectory_t pos; // for calculating position
- trajectory_t apos; // for calculating angles
-
- int time;
- int time2;
-
- vec3_t origin;
- vec3_t origin2;
-
- vec3_t angles;
- vec3_t angles2;
-
- int otherEntityNum; // shotgun sources, etc
- int otherEntityNum2;
-
- int groundEntityNum; // -1 = in air
-
- int constantLight; // r + (g<<8) + (b<<16) + (intensity<<24)
- int loopSound; // constantly loop this sound
-
- int modelindex;
- int modelindex2;
- int clientNum; // 0 to (MAX_CLIENTS - 1), for players and corpses
- int frame;
-
- int solid; // for client side prediction, trap_linkentity sets this properly
-
- int event; // impulse events -- muzzle flashes, footsteps, etc
- int eventParm;
-
- // for players
- int powerups; // bit flags
- int weapon; // determines weapon and flash model, etc
- int legsAnim; // mask off ANIM_TOGGLEBIT
- int torsoAnim; // mask off ANIM_TOGGLEBIT
- } entityState_t;
-
- typedef enum {
- CA_UNINITIALIZED,
- CA_DISCONNECTED, // not talking to a server
- CA_AUTHORIZING, // not used any more, was checking cd key
- CA_CONNECTING, // sending request packets to the server
- CA_CHALLENGING, // sending challenge packets to the server
- CA_CONNECTED, // netchan_t established, getting gamestate
- CA_LOADING, // only during cgame initialization, never during main loop
- CA_PRIMED, // got gamestate, waiting for first frame
- CA_ACTIVE, // game views should be displayed
- CA_CINEMATIC // playing a cinematic or a static pic, not connected to a server
- } connstate_t;
-
-
- #endif // __Q_SHARED_H
-